
Monthly income increases as more countries are covered with satellites.Increases XCOM total gross monthly income by 30%. Recommended as start continent for beginners the moderate savings makes building and protecting satellites in the early months easier.
The United States grants §180, the largest starting cash of any continent. Drops the price of Interceptors from §40 to §20, and their maintenance from §20 to §10. Halves the construction price and maintenance upkeep of Satellites, Interceptors, and Firestorms. 2 MECs and a support with 3 smoke grenades is very helpful, a heavy for the shield as MEC is also quite good. Thin Men's crit is what wrecks MECs. An Alien Containment is not necessary, but helpful (interrogations are also instant), rushing squad size is a better option. Vital point targeting and instant autopsies will make this a powerful starting place if MECs a favored unit. Viable only if an Alien Containment is constructed. Fastest satellite coverage (need only 2). Lowest gross monthly income of any continent. The research credits from interrogations can mean that this vastly accelerates all research projects. Savings of 3-5 research days for each interrogation and autopsy. Instant interrogations and autopsies halves subsequent research times. Not recommended as start continent other continents are far better. Allows walkthrough with zero country loss, though by high cost of slow research and technology progress.
Recommended for experienced players the high savings makes building large quantities of Workshops and Laboratories in the early months easier, while the large number of scientists per country makes research much faster.Can sacrifice three countries on Abduction Missions and other countries can be saved.Highest gross monthly income of any continent.Savings of §65 for each Workshop and Laboratory.Halves the construction price and maintenance upkeep of Workshops and Laboratories. To begin with, there is no tutorial for Impossible, and the game begins with the Starter Mission.īefore you start check out the major changes on Impossible difficulty. The main struggle will come in the first few months of the game, and after you get everything going, it's a walk in the park. General information and advice Premise īeating the game on Impossible is very possible. 1.3 Tactical Advice (for Impossible Ironman).